﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

namespace ShanjinPDAUI.ModelEntity
{
    public class HstoryTaskEntity
    {
        /// <summary>
        ///主键 
        /// </summary>
        public int id { get; set; }
        /// <summary>
        /// 转运单
        /// </summary>
        public string TransshipmentOrder { get; set; }
        /// <summary>
        /// 任务名
        /// </summary>
        public string TaskName { get; set; }

        /// <summary>
        /// 起点
        /// </summary>
        public string StarDevid { get; set; }
        /// <summary>
        /// 终点
        /// </summary>
        public string EndDevid { get; set; }
        /// <summary>
        /// 物料名称
        /// </summary>
        public string MaterialName { get; set; }
        /// <summary>
        /// 物料编码
        /// </summary>
        public string BarCode { get; set; }
        /// <summary>
        /// 物料批次
        /// </summary>
        public string Batch { get; set; }
        /// <summary>
        /// 数量
        /// </summary>
        public int quantity { get; set; }
        /// <summary>
        /// 任务状态
        /// </summary>
        public int State { get; set; }
        /// <summary>
        /// 创建时间
        /// </summary>
        public string CreatTime { get; set; }
        /// <summary>
        /// 执行时间
        /// </summary>
        public string ImplementTime { get; set; }
        /// <summary>
        /// 取料完成时间
        /// </summary>
        public string ReclaimerTime { get; set; }
        /// <summary>
        /// 送料开始时间
        /// </summary>
        public string feedTime { get; set; }
        /// <summary>
        /// 完成时间
        /// </summary>
        public string FinishTine { get; set; }



    }
}
